Fixed an issue where the experience level of some skills/perks would not display correctly after the system language had been changed.With this fix the terrain generation corruption should no longer occur when switching between random gen maps on the same run of the game. The next time the map was loaded after starting the game fresh however, the system would recognize the corrupted chunks and automatically try to correct the terrain generation and any player made changes to these corrupted chunks would be lost. When this bug would occur, the terrain generation corruption could cause chunks to be in places they did not belong leading to incomplete buildings and vertical walls of terrain. Fixed an issue where switching between different random gen worlds on the same run of the game could sometimes cause terrain generation corruption.Random gen worlds created before patch 5 will not include the fix
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